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  • Home : OS : Pocket PC
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    Pocket PC Listings
    Total:  15Displaying: 1 - 10Pages: 1 2 >>

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    Keeping Your PocketPC Application's Communications Working
    It\'s odd to say that communications play an important role in a PDA\'s life cycle. Prior to PocketPC 2000, your applications might use a RAS API to connect to the external world. Pocket PC 2002 and later brought a new communication model: Connection Manager API. While I believe that Microsoft had good intentions in changing this communication approach, for many existing applications using RAS to connect to Internet and other types of communication, this was a cut off. RAS...

    Updated: 05/30/2005

    Introduction to MAPI in Pocket PC 2002 C++ Applications
    Because the Pocket PC 2002 SDK removes the MsgStore APIs, applications based on Pocket PC 2002 must now use MAPI to interact with the user s e-mail subsystem. This can be quite daunting at first but don t despair, help has arrived! This article deals with the basic operation of MAPI (initializing the API and sending mail). What You Need Microsoft® eMbedded Visual C++® 3.0 Pocket PC 2002 SDK VOMAPI classes from Virtual Office Systems Web site (a free...

    Updated: 05/30/2005

    Debugging Applications for Pocket PC 2002 with the x86 Emulator
    The Pocket PC 2002 Beta SDK includes an entirely new emulator for testing and debugging your applications. Now a complete hardware virtual machine, this new emulator supports networking and behaves much more like a physical device than the previous emulator. What You Need Microsoft® eMbedded Visual C++® 3.0 Pocket PC 2002 Beta SDK Network adapter or Microsoft Windows® 2000 Loopback Adapter to communicate with the emulator Gotchas Each time you stop...

    Updated: 05/30/2005

    Mobile/PocketPC Development Jump Start
    The objective of this short hands-on tutorial (lab) is to show you how simple it is to start developing for the PocketPC and other mobile devices using Visual Studio .NET 2003. No mobile development experience or mobile devices are needed! Getting Started Start up Visual Studio .NET 2003. Create a new project by selecting File | New | Project.... Select the Visual C# Projects node and then, on the right, select Smart Device...

    Updated: 05/30/2005

    Optimize Your Pocket PC Development with the .NET Compact Framework
    This article discusses: Tips for making programming in the .NET Compact Framework environment easier Tricks for making your Pocket PC-based apps run faster Important .NET Compact Framework classes .NET Compact Framework windowing issues This article uses the following technologies: .NET Compact Framework, Win32, C# Code download available at: NETCompactFramework.exe (270KB) rogrammers get away with a lot today. With .NET, at last there is a...

    Updated: 05/30/2005

    Migrating Your Application from Pocket PC 2000 to Pocket PC 2002
    This article will highlight a couple of changes you have to be aware of when migrating your application to Pocket PC 2002. New Platform ID Many developers want to keep their application binary platform independent. I am actually one of them. There are a couple ways to find out on which device your application is running. I recommend using a combination of GetVersionEx and SystemParametersInfo(SPI_GETPLATFORMTYPE ) . While GetVersionEx returns the...

    Updated: 05/30/2005

    Introduction to MAPI in Pocket PC 2002 C++ Applications - Part 3
    This article continues the MAPI series, covering attachments on both incoming and outgoing messages. Part I of the series covered initializing MAPI and sending mail using the MAPI functions and/or the CVOMAPI classes. Part 2 dealt with reading messages and using message stores other than the default (ActiveSync) message store. What You Need Microsoft® eMbedded Visual C++® 3.0 Microsoft Pocket PC 2002 Beta SDK VOMAPI classes from Virtual Office Systems...

    Updated: 05/30/2005

    Introduction to MAPI in Pocket PC 2002 C++ Applications - Part 2
    This article picks up where my first article on MAPI (messaging application programming interface) left off. Part 1 introduced you to initializing MAPI and sending mail using the MAPI functions and/or the CVOMAPI classes. In this second part of the MAPI series, I will cover reading messages and using message stores other than the default (ActiveSync) message store. Part 3 will cover attachments, advanced message properties and notification sinks. What...

    Updated: 05/30/2005

    Set the State of Check Boxes in a ListView Control
    The Pocket PC\'s ListView control provides a user interface feature that\'s very useful but unfortunately not completely exposed through API calls. However, it is possible to add a check box to ListView items so that the user can easily select multiple items. The Pocket PC Software Development Kit (SDK) contains the function call to get the current check box state but unfortunately not to set its state. Here s how to add this functionality. What You...

    Updated: 05/30/2005

    Program Mobile Devices
    Technology Toolbox: VB.NET, .NET Compact Framework, Pocket PC, Bluetooth S hort Message Service (SMS) first became popular in European and Asian countries, but now the SMS wave has hit the U.S. digital world. Users typically employ the numeric keypad on their cell phones to compose SMS messages and view them on the small screen of the mobile handset. ADVERTISEMENT I\'ll show you how to use the .NET Compact Framework to write a Pocket PC application that sends SMS...

    Updated: 05/30/2005

    Pocket PC Listings
    Total:  15Displaying: 1 - 10Pages: 1 2 >>



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